EARTH
2Ancient Gear
ATK:
100
DEF:
800
View:
3861
If you control an "Ancient Gear", you can Special Summon this card (from your hand) in face-up Attack Position.
Ancient Gear — Power Evaluation
Final Score: 46 ± 6 · Confidence: Medium
- Intrinsic: 43.5 · Deck: 47.1 · Meta: provisional
- Primary role: Starter · Secondary: Material body
Why it scores here
Ancient Gear is a Level 2 EARTH Machine that can be Special Summoned from hand, but only while you control an "Ancient Gear". Its value is a conditional extra body and a low-level material, not a combo engine: it generates no card advantage, has no interaction, and its ATK 100 / DEF 800 earns nothing by itself. The 51-deck sample (98% co-occurrence with its Ancient Gear partners) confirms it is a reliable, cheap part of its archetype shell, but that frequency shows accessibility and fit, not intrinsic strength.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 60 | Hand-summon is available only with an Ancient Gear on the field, and the card runs 2.59 copies on average across 51 decks (verified text, observed deck count; conditional access is inferred). |
| Combo & Conversion | 35 | No combo boards are recorded, so the card's conversion is text-only: it adds one body from hand when the condition holds (inferred from text; no combo data). |
| Resource Economy | 20 | The text gives no draw, search, or recursion, and the card is a 1-for-0 body with no return (verified text). |
| Effect & Interaction | 5 | The effect has no negation, removal, or disruption and does not affect the opponent (verified text). |
| Material Utility | 40 | Level 2 EARTH Machine is a low-level material body; the material conversion when its effect is negated is inferred from its stats, with no material role evidence (inferred). |
| Resilience & Flexibility | 40 | A 100-ATK, 800-DEF body that dies to most interaction, though it can be summoned from hand across several turns when an Ancient Gear is present (inferred from text and deck copy distribution). |
| Deck-Building Efficiency | 60 | Runs 3 copies in 36 of 51 decks with no garnet or lock; it is a cheap, theme-locked slot (observed copy distribution; restriction inferred from text). |
Calculation
Weight profile: 0.7 Starter + 0.3 Material body. Intrinsic ≈ 43.5, Deck ≈ 47.1, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Conditional hand-summon gives a cheap extra body in Ancient Gear shells
- Low-level body is usable as a material for Level 2 plays (inferred)
- Runs 3 copies in most decks without garnet or lock cost
Weaknesses
- Requires an Ancient Gear already on the field, so it is dead in the opening hand without one
- No card advantage, search, or interaction
- 100 ATK / 800 DEF body is weak to almost any removal or attack
Counters / choke points
- Generic removal or targeted destruction once it is on the field
- Interaction that stops the Ancient Gear board it needs as a summon condition
Best use
Hand-summoned Level 2 body that enables Ancient Gear board presence and provides a low-level material. Decks: Ancient Gears (archetype 693), Gizmek, Superheavy Samurai. Suggested copies: 3.
Evidence & gaps
- Verified: Effect text: Special Summon from hand in face-up Attack Position if you control an "Ancient Gear"; Level 2 EARTH Machine, ATK 100 / DEF 800; 51 decks run it: 51 main, 0 side, avg 2.59 copies (36 decks at 3)
- Observed: Top partners co-occur in 94–98% of decks; 26 of 51 decks are in the Ancient Gears archetype (693)
- Inferred: Hand-summon requires an Ancient Gear already on the field; Low-level material use when its effect is negated; Dead in the opening hand without an Ancient Gear present
- Data gaps: no combos supplied — combo conversion is text-only inference no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only card.archetype is null, so archetype membership relies on deck archetype labels no rulings or dated metagame sample






