Ancient Gear
EARTH 2

Ancient Gear

  • ATK:
  • 100

  • DEF:
  • 800

  • View:
  • 3861




If you control an "Ancient Gear", you can Special Summon this card (from your hand) in face-up Attack Position.




 
 
AI Power Analysis
StarterConfidence: MediumEvaluated Oct 8, 2026
46± 6/ 100
Power Score
Intrinsic 44
Deck 47

Ancient Gear — Power Evaluation

Final Score: 46 ± 6 · Confidence: Medium

  • Intrinsic: 43.5 · Deck: 47.1 · Meta: provisional
  • Primary role: Starter · Secondary: Material body

Why it scores here

Ancient Gear is a Level 2 EARTH Machine that can be Special Summoned from hand, but only while you control an "Ancient Gear". Its value is a conditional extra body and a low-level material, not a combo engine: it generates no card advantage, has no interaction, and its ATK 100 / DEF 800 earns nothing by itself. The 51-deck sample (98% co-occurrence with its Ancient Gear partners) confirms it is a reliable, cheap part of its archetype shell, but that frequency shows accessibility and fit, not intrinsic strength.

Axis scores

Axis Score Evidence
Accessibility 60 Hand-summon is available only with an Ancient Gear on the field, and the card runs 2.59 copies on average across 51 decks (verified text, observed deck count; conditional access is inferred).
Combo & Conversion 35 No combo boards are recorded, so the card's conversion is text-only: it adds one body from hand when the condition holds (inferred from text; no combo data).
Resource Economy 20 The text gives no draw, search, or recursion, and the card is a 1-for-0 body with no return (verified text).
Effect & Interaction 5 The effect has no negation, removal, or disruption and does not affect the opponent (verified text).
Material Utility 40 Level 2 EARTH Machine is a low-level material body; the material conversion when its effect is negated is inferred from its stats, with no material role evidence (inferred).
Resilience & Flexibility 40 A 100-ATK, 800-DEF body that dies to most interaction, though it can be summoned from hand across several turns when an Ancient Gear is present (inferred from text and deck copy distribution).
Deck-Building Efficiency 60 Runs 3 copies in 36 of 51 decks with no garnet or lock; it is a cheap, theme-locked slot (observed copy distribution; restriction inferred from text).

Calculation

Weight profile: 0.7 Starter + 0.3 Material body. Intrinsic ≈ 43.5, Deck ≈ 47.1, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Conditional hand-summon gives a cheap extra body in Ancient Gear shells
  • Low-level body is usable as a material for Level 2 plays (inferred)
  • Runs 3 copies in most decks without garnet or lock cost

Weaknesses

  • Requires an Ancient Gear already on the field, so it is dead in the opening hand without one
  • No card advantage, search, or interaction
  • 100 ATK / 800 DEF body is weak to almost any removal or attack

Counters / choke points

  • Generic removal or targeted destruction once it is on the field
  • Interaction that stops the Ancient Gear board it needs as a summon condition

Best use

Hand-summoned Level 2 body that enables Ancient Gear board presence and provides a low-level material. Decks: Ancient Gears (archetype 693), Gizmek, Superheavy Samurai. Suggested copies: 3.

Evidence & gaps

  • Verified: Effect text: Special Summon from hand in face-up Attack Position if you control an "Ancient Gear"; Level 2 EARTH Machine, ATK 100 / DEF 800; 51 decks run it: 51 main, 0 side, avg 2.59 copies (36 decks at 3)
  • Observed: Top partners co-occur in 94–98% of decks; 26 of 51 decks are in the Ancient Gears archetype (693)
  • Inferred: Hand-summon requires an Ancient Gear already on the field; Low-level material use when its effect is negated; Dead in the opening hand without an Ancient Gear present
  • Data gaps: no combos supplied — combo conversion is text-only inference no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only card.archetype is null, so archetype membership relies on deck archetype labels no rulings or dated metagame sample











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